Post by Davius Solitair on Sept 15, 2006 11:30:39 GMT -5
Shattered Galaxy 2.0
What is Shattered Galaxy?
Shattered Galaxy is an innovative RPG based on mecha combat that utilizes an extremely basic and flexible tri-stat system. Do not confuse this with the Tri-Stat system by Guardians of Order (GoO), as it is not based on that at all.
Shattered Galaxy is set somewhere around a thousand years in the future, when mankind has reached out and settled other planets, and when Earth itself has been abandoned due to pollution and exhaustion of natural resources. Currently, there are four great nations that war over control of mining colonies that produce a crystalline mineral known as Gedium, or Dragon's Breath. This crystalline compound, when placed under a highly focused beam of light (a laser) produces an instantaneous fusion reaction. This is the bases for all modern fusion reactors, and even some weaponry.
Joining Shattered Galaxy means you will be immersed in a colorful universe full of action, adventure, and intrigue. You will be given the opportunity to choose from one of four races of being, and to command a set of Nuclear Combat Armor (NCA) that eventually will be tailored to your liking, complete with customer upgrades. You will be able to level up, and advance in your skill to become the strongest fighter on the battlefield.
Joining Shattered Galaxy-
Joining is easy, Simply follow the guidelines in the "creating a character" section and send it to an administrator via private message. They will review your character sheet and approve or deny it. If it is approved you will be given the OK to post it in the profile section of your proffered nation. From there, it's only a matter of making some friends and picking some fights in order to grow into your role as a mecha pilot. Of course, if mecha pilot isn't your proffered role, you can always be a civilian, which still allows you hand to hand combat skills.
Creating a character-
Creating a character is simple and easy. Here is an example of a basic character sheet format:
Name:
Race:
Weight:
Height:
Eyes:
Hair:
Funds:
EXP:
Level:
Hand to Hand
HP:
Attack:
Defend:
Mecha:
Name:
Type/tech:
Height:
Weight:
Color scheme:
Pic/description: (optional)
Armor:
Speed:
Attack Points:
Primary weapon(s):
Secondary weapon(s):
Tertiary weapon(s):
Inventory:
=====================================================================================================
Choosing a look:
Choosing a good look for your character is extremely important, but completely up to you. However, we respectfully ask that you stick within our four races. Those are Human, Elf, Dwarf, or Genoorph. Elves and Dwarves are basic branches of human evolution, while morphs are genetically created half animal/people. Morphs can resemble any existing animal.
Once you choose a race, it's simply a matter of physical appearance, which is your choice.
Your mecha's look is also completely up to you, but please understand that story wise mecha in this universe usually don't get any bigger than 140 tons. That's pretty impressive in size. However, as far as color scheme, and general appearance, your mecha is up to you. You even get to come up with whatever weapons you like and a description of their desired effect (this is important for the role play aspect, but in the end, your stats will decide the outcome).
Stats:
In this game you have three basic stats either in or out of your mecha, an armor/health point stat, a defensive stat, and an attack stat. These stats will change as you level up, but it's important that you understand them when you fill a character sheet. At level one, a character will have five points in each of their hand to hand stats, while they will have ten points in their mecha stat. When you level up, your hand to hand stats increase by one point each, and you are allowed to add an additional point to whatever area you desire. Additionally, when you level up, your mecha stats go up by five points each, with an additional five added for any one stat of your choosing.
Understanding the way these stats operate is important. First, there's your armor/health points. This is your life. When you fight hand to hand or in your mecha, you take damage any time an enemy makes a successfully attack roll. Enough damage means you lose the fight. Usually this doesn't result in death, unless "to-the-death" rules are initiated and agreed on at the beginning of the match by all parties/persons involved.
Your defend/speed stats are your ability to defend against attack. When you are attacked by someone you are required to roll a die that is the number of sides equal to your defend/speed stats depending on if it's hand to hand or mecha. This will determine how successfully you dodge the attack.
Your attack/AP score is your ability to attack an opponent. When making an attack, you will be required to roll a die that is the number of sides equal to this stat. If your roll overcomes your enemy's defense roll, you deal an amount of damage that is equal to your attack score minus their defense score.
Critical Success/failure:
A critical success is when you roll a die and the number rolled is the highest number on the particular sided die used. For example, if your attack stat was 35 and you rolled a d35, with a result of 35, you gain a critical success. A critical success on an attack deals double damage to an opponant.
Alternatively, if a critical success is rolled on a defense, the move automatically succeeds and the attack is avoided, no matter what the attacker's margin of success was.
A critical attack will always succeed unless the defender rolls a critical defense.
A critical Failure happens when a 1 is rolled. This can happen on both attack and defense rolls. If a critical falure is rolled on an attack, the attacker takes half damage from his attack (This simulates things like weapon jamming and internal ammo explosions, or just plain reckless disregard). Alternatively, if a critical failure is rolled on a defense, the attack succeeds regardless of the attack roll unless it was a fumble as well.
EXP-
Experience is essential to leveling up and becoming a more powerful character. When you start a game you are allowed a 5d10 roll for starting EXP, the two best numbers becoming your starting EXP (you must make this roll in your character submission to an Admin when joining the game). To gain level one, a character needs to have 100 EXP. You can gain this by fighting an enemy. When you defeat an enemy, you gain 1/4 of his experience rounded down to the nearest number. When you lose, you gain 1/8 of your opponents EXP rounded down to the nearest number. When you level up to level one, the price of the next level increases by 100 points, so that level 1 is 100, level 2 is 200, level 3 is 300 and so forth. Additionally, when you level up, your EXP is reduced to 0. When fighting an opponent this might be confusing, but in a case where you are fighting a high level character at 0 EXP, you would go by the EXP cost of their current level, so that beating a level 5 opponent would earn you 1/4 of 500 EXP, while losing would earn you 1/8 of 500 EXP.
Combat-
When initiating a combat scenario, you are required to notify the person(s) you wish to join you, and ask them if they are interested. If all parties are interested you only need to start a thread with an intro of the scenario and the location of the battle in the arena section of the forum. The battle must follow a certain order though. The order is as follows:
1)All parties post intros in any order and use the dice roller to make a d20 initiative roll, the highest number going first and so forth.
2)First party to attack makes an attack post including their intended outcome, and rolls their attack as a die with the number of sides equal to their attack points.
3)Party who was attacked makes a defensive post, rolling their defense as a die with the number of sides equal to their defend/speed stat.
4)Next party attacks and process is repeated.
5)When one side has fallen, the winners sent a note to an admin/mod to confirm the victory and award EXP to those involved.
Once a battle is concluded, players may apply their EXP earned to their profiles and update them. If a level up is due, inform an admin and they will give you the OK to update your level.
To the death rules are an option that you can use in a battle. If you choose to fight to the death, all members must agree and a notice sent to an admin. To the death means that whoever falls during the battle will be noted as deceased and the character retired from the game. The player who owned the character may create a new character, but they must start from level zero. There is absolutely NO way to bring a character back from the dead.
Weapons-
You have three mecha weapons groups, the damage potential of which is determined by your Attack Points. Weapon group one is your basic weapon group, and can be used every round. The secondary weapon group is your medium hitter, with a 2x damage multiplier upon successful attack. Weapon group three is your heavy hitter with a whopping 3x multiplier on successful attack.
How does the multiplier work? When you attack an enemy, you will always use your base AP to attack, but if you succeed and you are attacking with a secondary or tertiary weapon, you will subtract their deffending roll from your attack roll and then multiply the difference for your final damage score.
Remember that because weapons groups two and three are heavier, they have a recycle time. Weapons group two has a two round recycle, while group three has a five round recycle. That means you cannot use weapon group two until two rounds have fully passed, and you cannot use group three until five rounds have fully passed. This means that on round three after use of group two you may use it again, and on round six after use of group three you may use it again. It's up to the players to pay close attention to these recycle times, their own and their comrades. If you are caught cheating there are serious consequences.
Upgrades-
In time, upgrades will become available in the Heavy Arms parts shop. You may purchase these with funds paid to you weekly by your nation. When you want to purchase an upgrade, a couple of requirements must be met:
1) You must be the appropriate level to use the item
2) You must have the money to pay for it
When you want to purchase something, send a note to a mod, and they will place the item in your inventory and erase the appropriate funds. No player is ever allowed to alter their funds under any circumstances.
Once you have an item, you must equip it. There are three types of items:
Offensive
Defensive
Armor enhancing
You may only equip one item of each type at a time. Each upgrade witl bolster one aspect of your mecha, and in most cases, offer some sort of effect based on the item itself that can be used during the battle.
Some Important Notes-
Remember, Shattered Galaxy is, at heart, a Role Playing Game, and descriptive writing is key to making it interesting. We could sit all day rolling dice to determine winners of battles, but without the ingenuity and creativity of the players it just wouldn't be interesting. Try to make your posts at least a paragraph in length (that's three or more sentences), and use descriptive words to describe precisely what you think is going on.
For example, here is one way to post an attack, and then a better way:
Short: He aimed his machine gun and shot at his enemy's head.
Better: Falling back on one knee he manipulated the controls so that his mecha unslung its machine gun from its shoulder. Using his secondary targeting monitor he took careful aim and depressed the firing stud on his left joystick. A spray of spent uranium rounds was expelled from the gun toward his enemy's head. With enough luck, perhaps he could knock out his primary sensors.
So you can see which one is better, and more imaginative. A good post is one that doesn't leave much to the reader's imagination, because it gives them a clear view of what you want them to see. After your attack roll in that scenario. it would be up to your target to defend and decide, based on the outcome of the roll, what the precise outcome would be of that attack. If it's an incredibly successful one they might state that their "main visuals were knocked out by round after round of machine gun fire" forcing them to rely on secondary feed from their chest mounted cameras.
Also, remember that sportsmanship is everything here. If you're a sore loser, bugger off, because nobody's going to stand for that here. It's just a game, not life, and you're not going to die if you lose. The rules are set up so that you can advance if you win or lose, so there should be no problem with you if you do happen to lose. Always congratulate enemies on their victories, and always commend your enemies when they lose. This is how we will keep Shattered Galaxy a fair and fun game.
Thanks for playing, now strap into a Nuke and blow something up!
What is Shattered Galaxy?
Shattered Galaxy is an innovative RPG based on mecha combat that utilizes an extremely basic and flexible tri-stat system. Do not confuse this with the Tri-Stat system by Guardians of Order (GoO), as it is not based on that at all.
Shattered Galaxy is set somewhere around a thousand years in the future, when mankind has reached out and settled other planets, and when Earth itself has been abandoned due to pollution and exhaustion of natural resources. Currently, there are four great nations that war over control of mining colonies that produce a crystalline mineral known as Gedium, or Dragon's Breath. This crystalline compound, when placed under a highly focused beam of light (a laser) produces an instantaneous fusion reaction. This is the bases for all modern fusion reactors, and even some weaponry.
Joining Shattered Galaxy means you will be immersed in a colorful universe full of action, adventure, and intrigue. You will be given the opportunity to choose from one of four races of being, and to command a set of Nuclear Combat Armor (NCA) that eventually will be tailored to your liking, complete with customer upgrades. You will be able to level up, and advance in your skill to become the strongest fighter on the battlefield.
Joining Shattered Galaxy-
Joining is easy, Simply follow the guidelines in the "creating a character" section and send it to an administrator via private message. They will review your character sheet and approve or deny it. If it is approved you will be given the OK to post it in the profile section of your proffered nation. From there, it's only a matter of making some friends and picking some fights in order to grow into your role as a mecha pilot. Of course, if mecha pilot isn't your proffered role, you can always be a civilian, which still allows you hand to hand combat skills.
Creating a character-
Creating a character is simple and easy. Here is an example of a basic character sheet format:
Name:
Race:
Weight:
Height:
Eyes:
Hair:
Funds:
EXP:
Level:
Hand to Hand
HP:
Attack:
Defend:
Mecha:
Name:
Type/tech:
Height:
Weight:
Color scheme:
Pic/description: (optional)
Armor:
Speed:
Attack Points:
Primary weapon(s):
Secondary weapon(s):
Tertiary weapon(s):
Inventory:
=====================================================================================================
Choosing a look:
Choosing a good look for your character is extremely important, but completely up to you. However, we respectfully ask that you stick within our four races. Those are Human, Elf, Dwarf, or Genoorph. Elves and Dwarves are basic branches of human evolution, while morphs are genetically created half animal/people. Morphs can resemble any existing animal.
Once you choose a race, it's simply a matter of physical appearance, which is your choice.
Your mecha's look is also completely up to you, but please understand that story wise mecha in this universe usually don't get any bigger than 140 tons. That's pretty impressive in size. However, as far as color scheme, and general appearance, your mecha is up to you. You even get to come up with whatever weapons you like and a description of their desired effect (this is important for the role play aspect, but in the end, your stats will decide the outcome).
Stats:
In this game you have three basic stats either in or out of your mecha, an armor/health point stat, a defensive stat, and an attack stat. These stats will change as you level up, but it's important that you understand them when you fill a character sheet. At level one, a character will have five points in each of their hand to hand stats, while they will have ten points in their mecha stat. When you level up, your hand to hand stats increase by one point each, and you are allowed to add an additional point to whatever area you desire. Additionally, when you level up, your mecha stats go up by five points each, with an additional five added for any one stat of your choosing.
Understanding the way these stats operate is important. First, there's your armor/health points. This is your life. When you fight hand to hand or in your mecha, you take damage any time an enemy makes a successfully attack roll. Enough damage means you lose the fight. Usually this doesn't result in death, unless "to-the-death" rules are initiated and agreed on at the beginning of the match by all parties/persons involved.
Your defend/speed stats are your ability to defend against attack. When you are attacked by someone you are required to roll a die that is the number of sides equal to your defend/speed stats depending on if it's hand to hand or mecha. This will determine how successfully you dodge the attack.
Your attack/AP score is your ability to attack an opponent. When making an attack, you will be required to roll a die that is the number of sides equal to this stat. If your roll overcomes your enemy's defense roll, you deal an amount of damage that is equal to your attack score minus their defense score.
Critical Success/failure:
A critical success is when you roll a die and the number rolled is the highest number on the particular sided die used. For example, if your attack stat was 35 and you rolled a d35, with a result of 35, you gain a critical success. A critical success on an attack deals double damage to an opponant.
Alternatively, if a critical success is rolled on a defense, the move automatically succeeds and the attack is avoided, no matter what the attacker's margin of success was.
A critical attack will always succeed unless the defender rolls a critical defense.
A critical Failure happens when a 1 is rolled. This can happen on both attack and defense rolls. If a critical falure is rolled on an attack, the attacker takes half damage from his attack (This simulates things like weapon jamming and internal ammo explosions, or just plain reckless disregard). Alternatively, if a critical failure is rolled on a defense, the attack succeeds regardless of the attack roll unless it was a fumble as well.
EXP-
Experience is essential to leveling up and becoming a more powerful character. When you start a game you are allowed a 5d10 roll for starting EXP, the two best numbers becoming your starting EXP (you must make this roll in your character submission to an Admin when joining the game). To gain level one, a character needs to have 100 EXP. You can gain this by fighting an enemy. When you defeat an enemy, you gain 1/4 of his experience rounded down to the nearest number. When you lose, you gain 1/8 of your opponents EXP rounded down to the nearest number. When you level up to level one, the price of the next level increases by 100 points, so that level 1 is 100, level 2 is 200, level 3 is 300 and so forth. Additionally, when you level up, your EXP is reduced to 0. When fighting an opponent this might be confusing, but in a case where you are fighting a high level character at 0 EXP, you would go by the EXP cost of their current level, so that beating a level 5 opponent would earn you 1/4 of 500 EXP, while losing would earn you 1/8 of 500 EXP.
Combat-
When initiating a combat scenario, you are required to notify the person(s) you wish to join you, and ask them if they are interested. If all parties are interested you only need to start a thread with an intro of the scenario and the location of the battle in the arena section of the forum. The battle must follow a certain order though. The order is as follows:
1)All parties post intros in any order and use the dice roller to make a d20 initiative roll, the highest number going first and so forth.
2)First party to attack makes an attack post including their intended outcome, and rolls their attack as a die with the number of sides equal to their attack points.
3)Party who was attacked makes a defensive post, rolling their defense as a die with the number of sides equal to their defend/speed stat.
4)Next party attacks and process is repeated.
5)When one side has fallen, the winners sent a note to an admin/mod to confirm the victory and award EXP to those involved.
Once a battle is concluded, players may apply their EXP earned to their profiles and update them. If a level up is due, inform an admin and they will give you the OK to update your level.
To the death rules are an option that you can use in a battle. If you choose to fight to the death, all members must agree and a notice sent to an admin. To the death means that whoever falls during the battle will be noted as deceased and the character retired from the game. The player who owned the character may create a new character, but they must start from level zero. There is absolutely NO way to bring a character back from the dead.
Weapons-
You have three mecha weapons groups, the damage potential of which is determined by your Attack Points. Weapon group one is your basic weapon group, and can be used every round. The secondary weapon group is your medium hitter, with a 2x damage multiplier upon successful attack. Weapon group three is your heavy hitter with a whopping 3x multiplier on successful attack.
How does the multiplier work? When you attack an enemy, you will always use your base AP to attack, but if you succeed and you are attacking with a secondary or tertiary weapon, you will subtract their deffending roll from your attack roll and then multiply the difference for your final damage score.
Remember that because weapons groups two and three are heavier, they have a recycle time. Weapons group two has a two round recycle, while group three has a five round recycle. That means you cannot use weapon group two until two rounds have fully passed, and you cannot use group three until five rounds have fully passed. This means that on round three after use of group two you may use it again, and on round six after use of group three you may use it again. It's up to the players to pay close attention to these recycle times, their own and their comrades. If you are caught cheating there are serious consequences.
Upgrades-
In time, upgrades will become available in the Heavy Arms parts shop. You may purchase these with funds paid to you weekly by your nation. When you want to purchase an upgrade, a couple of requirements must be met:
1) You must be the appropriate level to use the item
2) You must have the money to pay for it
When you want to purchase something, send a note to a mod, and they will place the item in your inventory and erase the appropriate funds. No player is ever allowed to alter their funds under any circumstances.
Once you have an item, you must equip it. There are three types of items:
Offensive
Defensive
Armor enhancing
You may only equip one item of each type at a time. Each upgrade witl bolster one aspect of your mecha, and in most cases, offer some sort of effect based on the item itself that can be used during the battle.
Some Important Notes-
Remember, Shattered Galaxy is, at heart, a Role Playing Game, and descriptive writing is key to making it interesting. We could sit all day rolling dice to determine winners of battles, but without the ingenuity and creativity of the players it just wouldn't be interesting. Try to make your posts at least a paragraph in length (that's three or more sentences), and use descriptive words to describe precisely what you think is going on.
For example, here is one way to post an attack, and then a better way:
Short: He aimed his machine gun and shot at his enemy's head.
Better: Falling back on one knee he manipulated the controls so that his mecha unslung its machine gun from its shoulder. Using his secondary targeting monitor he took careful aim and depressed the firing stud on his left joystick. A spray of spent uranium rounds was expelled from the gun toward his enemy's head. With enough luck, perhaps he could knock out his primary sensors.
So you can see which one is better, and more imaginative. A good post is one that doesn't leave much to the reader's imagination, because it gives them a clear view of what you want them to see. After your attack roll in that scenario. it would be up to your target to defend and decide, based on the outcome of the roll, what the precise outcome would be of that attack. If it's an incredibly successful one they might state that their "main visuals were knocked out by round after round of machine gun fire" forcing them to rely on secondary feed from their chest mounted cameras.
Also, remember that sportsmanship is everything here. If you're a sore loser, bugger off, because nobody's going to stand for that here. It's just a game, not life, and you're not going to die if you lose. The rules are set up so that you can advance if you win or lose, so there should be no problem with you if you do happen to lose. Always congratulate enemies on their victories, and always commend your enemies when they lose. This is how we will keep Shattered Galaxy a fair and fun game.
Thanks for playing, now strap into a Nuke and blow something up!